UNITY PORTING EVENT & STEAMPIPES
So... I decided to build a little test game for another Microsoft Windows / Unity porting event. This time in Glasgow. With only just over a week to spare it was going to have to be a very basic concept.
SteamPipes
A simple 3d endless flyer game where you have to navigate a drone like ship through a tunnel whilst avoiding a complex array of "steam pipes"... hence the name. Over the week, the game evolved into something a bit more than I intended and by the time the porting event arrived, I had a working game with a steampunk feel to it.
Using Unity / Beast light mapping, it was quick and easy to create an atmospheric feel to the game without having to spend too much time with detailed texturing. The concept developed fairly quickly and the input mechanic for navigating the drone was easy enough. However I did hit a bit of a show stopper when it came to draw calls. Almost 300 draw calls was going to be a problem when it came to running on mobile devices. Anyway time was up and I went off to the event with the work I had done so far.
I was excellent day! Fellow developers as well as the Microsoft / Unity / Nokia experts liked the game and Andy from Unity provided a simple solution to reduce the draw calls by a factor of x10!
The following week was spent polishing the game up a bit and using the advise gained from the event, SteamPipes was ported successfully to Windows and published to the Windows Phone Store within the week. Check it out FREE here
With no promotional activity yet, downloads have been healthy so far and the reviews from around the globe are averaging 4.86 stars!
For iOS, I had to change the name slightly to "SteamPipe" and it went live on the App Store today. Check it out FREE here
Android will have to wait a bit longer I'm afraid. This game is only a test to provoke an emotional response... If it continues the way it has, then expect a lot of exciting development to come.